There is one more area of the hood that I have to model before it is done though. I cleaned up the poly flow for it and more accurately shaped the depressions on the sides. I've done a lot of work this week with the car, and it payed off! One of the large areas I edited from the previous post, excluding the rest of the car, was the actual shape of the hood. Skins (Including NFS Most Wanted Skin) (R) Other components (ex: fuel tank, brakes, etc. To Do: ( (R)ed= Not Started, (Y)ellow= In Progress, ( G)reen= Complete, (B)lue= Postponed ) Tips and constructive criticism are welcome and requested. I will give general updates on my progress with the model on Monday of every week ( weekly updates ended on 3/31/14). This is the progress I have made so far after a few hours of modeling ( I know. Also, the road car will be its own independent model/car. I want this model to be as accurate as I can possibly get it while maintaining a performance efficient model. Though this will be my first ever model, I am going to be meticulous with it. This is my very first time modeling a car, so I may miss some things initially and I don't know all of the techniques of 3D modeling yet. Thanks to a post by CRASH3R I was inspired to create a car for BeamNG Drive ( What-would-be-your-dream-car-to-have-in-BeamNG)
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